Showing posts with label Night of the Living Dead. Show all posts
Showing posts with label Night of the Living Dead. Show all posts

Thursday, June 2, 2011

ZomBlog Review: Part 2 of "The Walking Dead"

“The Walking Dead”
Season One, Episodes 4-6
2010
U.S.
Stars: Andrew Lincoln, Jon Bernthal, Sarah Wayne Callies, Laurie Holden, Steven Yuen, Jeffrey DeMunn, Emma Bell, Iron E Singleton, Michael Rooker, and Noah Emmerich

Writers: Robert Kirkman, Glenn Mazzara, Adam Fiero, Frank Darabont
Directors: Johan Renck, Ernest R. Dickerson, Guy Ferland

It has been some time since the zombies have shown their sharp teeth on this tiny little blog. Both of your humble reviewers have been incredibly busy with, uh, real-life stuff. But, as we know, zombies never truly die. So, here we are; a return to the living dead with part 2 of a review of “The Walking Dead” season 1…

“Vatos”:
Rick has led a few of the survivors into the city to retrieve both Merle and the bag of weapons he dropped earlier. Upon arriving in the city, and discovering Merle found a way to his own escape, the focus shifts to the bag of guns. While executing a plan to grab the guns, Glenn is kidnapped by a gang of Hispanic thugs, while Daryl captures one of the “thugs’” own. After a brazen plan by Rick, the real noble purpose of “The Vatos” gang is revealed. Meanwhile, back at the camp, Jim is losing his mind, digging hole after hole atop a sun-baked hill, scaring the crap out of everyone, ultimately causing Shane to take action and settle him down. Rick and his crew learn their return vehicle has been taken, and as they race back to camp, they hear screams — screams of those at the camp, realizing they have just have been ambushed by the dead. Just in time, Rick and his newly armed troop arrive at the camp, taking out the remnants of the walking dead. At the same moment, everyone is beginning to realize the cost of the ambush, including a minor character.

“Wildfire”:
The zombie attack has subsided, and the camp is cleaning up the bodies, both of the former living and the walking dead. During the disposal of the bodies, Andrea keeps watch over her severely bitten sister, awaiting for her inevitable reanimation, and Jim is discovered to have been bitten by the infected during the attack. A recurring theme appears in the series — again: Daryl needs to be stopped multiple times from killing a living being. Jim is quarantined to Dale’s camper, while Rick begins devising a plan to head to the Center for Disease Control in Atlanta as a last-ditch effort to rescue Jim and the camp — and find an answer — from/about the plague. After forming alliances with his wife and his estranged friend Shane, Rick convinces (almost) everyone to mount a caravan to the CDC. Along the way, Jim decides his place to die is alone in the woods, and, after too much debate, the caravan decides to leave him on the side of the road. Meanwhile, the audience is treated to a glimpse into the life of Dr. Jenner, a seemingly alone scientist who has settled into a daily routine of trying to find a cure for the plague … as well as seeing a tragic mistake that may have set Jenner back years. As the caravan reaches the CDC, night has landed and, aside from Rick, the caravan members are growing weary of the prediction that the CDC is the last place to go. While the undead converge on the caravan as it arrives at the CDC, Rick pleads to a watchful eye…and it seems to answer.

“TC-19”:
The episode begins with a plot-filler — Shane at the hospital with Rick, still in a coma. Shane witnesses the slaughter of both patients and the undead by the military while he tries to rescue Rick from his hospital bed. Ultimately, Shane flees.
Flash to the present, and the survivors are underground, getting drunk on wine, eating a hearty meal, while their host, Jenner, sits off to the side, quiet and slightly amused. As the guests begin to question their gracious host, they learn that the plague has no hope of a cure, and the best chance for survival donated herself to the cause. In a brilliantly filmed scene, the protagonists see what the infection does, how it changes a once normal person into a flesh-finding beast, and, ultimately, the only known cure for the undead. While Mrs. Grimes and Shane (drunkenly) fight off feelings for each other, Jenner’s acceptance of humanity’s fate is soon revealed. And the countdown to survival begins, with some deciding if life on the outside is worth a chance, or if incineration is a better option.

Romero Rules Followed: I saw a few quick little bastards in the zombie hordes, but these are, almost to a “T,” Romero zombies.
Gore factor: It grew in later episodes, especially the camp attack.
Zombies or Wannabees? Absolute zombies
Classic, fine, or waste of time: Classic
Additional comments: I can’t help but admit I was royally disappointed by the first two episodes of this series. I waited until it was all over (the whole six episodes) until I dived in. It has a few pitfalls (the most zombie-fueled episode came near the end, and the overly-emotional, although nearly touching, zombie transformation was dragged out far too long [not to mention foreshadowing was fist-pounded at the beginning of said episode], and Jenner was too interesting of a character to not have been introduced earlier; the writers could have decided to introduce him in the same way (a sprinkle of his diaries at the end of each episode would have added a tad bit of mystery and intrigue into his character, rather than simply shoe-horning him into the last two episodes — but that’s just me).
I cannot say “The Walking Dead” sucked. I simply expected more. Once again, I admit I have not delved into the graphic novels as of yet, but seeing numerous Facebook/Twitter/emails about it, I really expected a new generation’s “Night of the Living Dead.” “The Walking Dead,” as a TV series, doesn’t even come close. It has some great moments, but some moments are (majorly) overshadowed by some issues I cannot ignore (How did Rick have all the answers at the beginning, seemingly holding it all together, and suddenly forget how to form a logical thought by the end of the season? He looked completely lost by the end. And, please, if women are going to survive the apocalypse, they should not cry so much. Seriously. I think any woman who could survive a zombie apocalypse would not sit around crying all the time. Cut back on that, please. For some reason, I prefer to think of women as strong, not crying sissies).
All in all, these are minor complaints. “The Walking Dead” had a lot of high points. Despite my hurtful slings and arrows, we really were given a set of characters to which we could relate. We were given top-notch zombies (great work, KNB EFX; I have admired you since my youth). We were given a zombie story that felt mostly real. We were given characters and (some) situations we could relate. Not shabby for a basic cable channel. I now divert my focus onto the graphic novel (which, certainly will wind up here for praise/slaughter).
And, yes, without reservation, I gave this one a “Classic” rating. I’m not entirely stupid.

— ROB PERRY

Tuesday, February 1, 2011

ZomBlog Review: "Shaun of the Dead"

“Shaun of the Dead”
2004
U.K.
Stars: Simon Pegg, Kate Ashfield, Nick Frost, Lucy Davis, Dylan Moran, Bill Nighy, Penelope Wilton
Writers: Simon Pegg and Edgar Wright
Dir: Edgar Wright
100 minutes

I just can’t do it. I can’t. To attempt this right now would be a disservice. I’ll come back when I sort my life out…

Crap. Nothing has changed … But neither did anything for the hero of this great horror-comedy gem for which I have been badgered about since the inception of this tiny blog. For so many lovers of “Shaun of the Dead,” I have met just as many detractors.
“It’s too funny; zombie movies should not be that funny.”
“I guess it is funny. It had a moment or two where I laughed, but I thought it was too boring.”
“It was just an excuse to reference better movies.”
For a film I now feel is beloved and embraced in zombie-lore, I thought it prudent to point out not everyone loved it. The first time I watched it, I have to admit, I was laughing and shaking my head rather than embracing the not-so-subtle Romero/Tarantino/zombie film etc., references.
And, from me, to the detractors, I have a week-old litter box you can lick.
Of course, the film opens with some drinking, creative swearing, flatulent humor, and obvious horror film references (Shaun works for Foree Electronics, mentioning co-worker Ash is a bit under the weather), which, at first, took this nerd out of the movie. It later sent me giggling like a moron while at the same time embracing it as the love-letter it is to classic zombie lore.
You know the story by now. Zombies break-out. Lines are drawn. And everyone winds up going to the Winchester to have a pint and wait it all out.
Well, not quite.
Shaun is a resolute screw-up. His relationship with his girlfriend Liz is about to end, he adores his Mum (whom calls him “Pickle”) but often forgets about her, and his best friend, Ed, might be holding him back from doing anything with his life worthwhile. Liz’s friends think Shaun is a loser, and one of them might have designs on making sure Liz leaves Shaun so that he might have a chance at her.
Shaun thinks he is still in college, where playing “Timecrisis II” every night, getting drunk and listening to “electro” with flatulent Ed are the highlights of his day. Doldrums, routine, and familiarity rule his life. At the chance he might lose the cute blonde woman of his dreams amid a zombie uprising, Shaun finally kicks into action, with the aid of his leeching friend, a fat, potheaded louse who not only finds humor in the zombie invasion, but also suggests probable armaments, inopportune photo-ops, that a trophy gun over a bar is loaded, and that dogs can look up.
Some of the more hilarious moments of this film take place before the zombies show up. For me, the drunken scene in the Winchester with music from “Phantasm” pinging in the background as Ed describes the former lives of patrons is a huge highlight; the out of doors drunken mixmaster session with a zombie down the street is also great; the switching of television stations to piecemeal together reports mimicking “Dawn” and “Night” dialogue was rather amusing; but, anyone who has seen the film has to remember the record collection moment. Our heroes did not wax nostalgic, but rather spun the hits their own way. And we all laughed. Hardly 30 seconds would pass before something else had me laughing. Zombie movies should not be this much fun, but “Shaun” is.

Romero Rules Followed: Every single one from the original trilogy is followed.
Gore factor: For a comedy about zombies, the gore factor is plenty, but not excessive, just enough to get red on you.
Zombies or Wannabees? Zombies
Classic, fine, or waste of time: 10 out of 10 classic
Additional comments: “Shaun” is one of the most quotable, enjoyable, unhinge-your-jaw laughing films you will ever see while watching zombies lumber about. It is a life-long ambition made to fruition by perfect comic timing, embracing of the source material, British influence, a solid cast; and I know too many people, whom I respect, who disregarded it as, “OK.”
You are forgiven, Mum. Liz has your flowers. I will be over later to kill Phillip. We’ll have a pint and wait for this all to blow over.

— ROB

Monday, January 3, 2011

Running Vs. Shambling: The Endless Debate

I used to jump into arguments with reckless abandon every time someone would spurt the words “‘28 Days Later’ is so awesome … those zombies were actually frightening!”
The running versus shambling/shuffling/slow zombie debate may never reach a satisfactory end.
But, if you know me, or have read this blog for the past several months, you know I have opinions.
Lots of them.
I am taking myself into a deep, dark cavern in order to examine this topic, which I will not be able to fully address in a single post. What I hope will happen is this post will spurn a heated debate.
As my counterpart has done with his reviews, he has made a case for and case against zombies or wannabes while kicking the crap back into the flicks he has suffered through. On several occasions, I have relented on the debate: “The Return of the Living Dead” and the aforementioned “28 Days Later” are two of my all-time favorites when it comes to not only zombies, but horror films overall. And the fricken undead/rage victims in both run like madmen.
Yet, despite my hatred for running undead, I enjoy them to the fullest.
For what reason? Great directing, a solid script, characters I give a rat’s ass about, a purposely fast-paced storytelling angle, and limited directorial masturbation — and by that last statement, I mean the directors of both films kept the film moving along while not boring the audience with incessant details, shoehorning stupid plot points into the narrative, and bogging the whole movie down.
While praising those two films, I think my real hatred for running zombies came with the remake of “Dawn of the Dead,” which has yet to be reviewed on this site, but it will get its due.
I despised that remake. Absolutely despised it. On second viewing, I thought it was alright. On the third viewing, I hated it again.
Yes, your humble reviewer watched that fucking thing THREE TIMES to decide my ultimate decision on it. And, the biggest problem I had with it boiled down at the base level to the fricken running undead. Make no mistake, I have enormous problems with the film, with plot holes large enough to drive a ridiculous RV through, terrible acting, a moronic attempt at a sympathetic “rooftop buddy” for Ving Rhames, zombie baby, etc.
But. The. Fricken. Running. Zombies. Not only running, but the fuckers are so mobile, agile, and smart they pose a nearly supernatural/super-powered threat in the film.
OK, I get that slow zombies seem dumb to modern audiences. “You can just run past them, el oh el! Dum zombees! Twilight roolez!” (posted on twitter by some dipshit teenage girl with a tramp-stamp, nose ring and emotional/self-image issues … allegedly).
But the slow, creeping-up-on-you impact of a horde was always the frightening point up until “Return of the Living Dead” made those suckers run (and, arguably, there are several lesser known films that beat ROTLD to the punch, including a yet to be reviewed Andrew-bashing-hall-of-famer).
The zombies in the gold-standard “Night of the Living Dead” nearly literally showed up one at a time. One was enough of a threat; 50 were a nightmare. And even slow-moving, they managed to kill seven people in less than eight hours. People, mind you, who were armed, watching television updates, getting a good idea of what they were up against. The original “Dawn” upped the ante with two trained SWAT team members. And one of them was dispatched by the slow munchers. As was a dimbulb member of the group. Trained marksman and pilot both get killed by making human mistakes. Fast or slow, the shuffler zombies/rage victims/running pussheads capitalize on human error. Human error. Nothing more. In my book, it is worse to be killed by an enemy that you, on paper, should be able to outrun, outgun, and outsmart, than to be chased down and defeated by a group of superhuman maniacs.
So, discuss amongst yourselves, run vs. walk; there is not a cohesive point to be made with this post. This is simply to provoke the discussion. I will tackle that argument with teeth in future posts. To be continued…

— ROB

Monday, December 13, 2010

ZomBlog Review: “George A. Romero’s Land of the Dead”

“George A. Romero’s Land of the Dead”
2005
U.S.
Stars: Simon Baker, Dennis Hopper, Asia Argento, Robert Joy and John Leguizamo
Writer: George Romero
Dir: George Romero
97 minutes

“Zombies, man. They creep me out.”
Let’s set the stage, shall we? It had been 20 years since Uncle George decided to revisit his creation — the living dead. 1985’s “Day of the Dead,” for most people, was the closing chapter of Romero’s trilogy of flesh-eating undead. In those 20 years, countless rip-offs, spoofs, and other varying incarnations of zombies have either graced the silver screen or squandered space on video rental store shelves (or tricked you into adding them into the Netflix queue, nowadays).
It was a glorious day when I went stumbling around the numerous geek-run movie websites back in 2004 and learned Romero was going to take on zombies once again — and this time on a larger scale, both monetarily and talent-wise. He would have big studio backing, a larger budget than he had ever been given, and could hire a handful of well-known (and even cult-status) actors.
“Finally,” 2004-Rob thought, “we will get a real apocalyptic zombie film.”
Well, sort of.
2005’s “Land of the Dead” was the result of several ideas and germs that never fully developed from “Day of the Dead.” Romero wanted to have an army of zombies, trained to take out other zombies in “Day.” He develops an army of zombies in “Land.” And, as with the original script for “Day,” the zombies in “Land” are much smarter than the headshot-fodder we’ve come to know. Led by a gas station owner/attendant, zombies in “Land” learn as they go. They’re tired of being slaughtered by the well-organized scavengers who come by now and again looting supplies to take back to Fiddler’s Green — a city surrounded by water where the poor and blue collar live on the streets while the privileged live in a swank mall/apartment complex, complete with all luxuries of the “old world.”
The organized scavengers, led by Riley (Baker) and Cholo (Leguizamo), travel around on motor bikes and a rolling fortress: Dead Reckoning, a massive $2 million armored mobile transport, fully equipped with .50 caliber machine guns, short-range missiles — and fireworks to, you know, put on a show for the zombies (seriously — zombies seem to like fireworks in this movie). After a raid on a nearby town for supplies, the zombies, led by a leader dubbed in the credits as “Big Daddy,” decide to follow the looters back to Fiddler’s Green and launch a primitive assault on the island city.
Much to the zombies’ advantage, Cholo and Riley have both called quits to their scavenger days, calling the last supply raid, the one where the zombies get the gumption to follow them, their final one. Riley has decided to take a gassed up car he purchased and head north into Canada, where there is nothing (he said it, not me — but it’s true). Cholo has decided he would take his earnings for taking care of Kaufman’s (Hopper) “garbage” (i.e. people he does not want in his little paradise). When Kaufman decides Cholo isn’t worthy to live among the wealthy, he casts him out, but not before Cholo takes Dead Reckoning and threatens to destroy Fiddler’s Green with a couple missiles. Riley is bribed by Kaufman to recover Dead Reckoning and stop Cholo.
Yup, pretty simple plot there. This would have been a Charles Bronson or Chuck Norris movie 20 years ago, sans zombies. But the zombies, and the threat that they are “evolving,” adds to what little drama there is to be had here. The real show-stopper with the zombies happens about halfway through with a horde of them realizing water is not a boundary. Those brief moments are pretty awesome to look at. And, of course, there are the numerous feasting scenes. Where Romero once used to hold back until the climax, he decided to inject some spurts prematurely all over this one, giving the special effects team free reign to come up with zombies eating and ripping people apart that had not been seen by audiences before.
While “aw, man, did you see that?” is sometimes fine by me, I wanted more with this outing. I wanted characters I cared about. While Asia Argento is very easy on the eyes, her constant battle with her Italian accent in delivering American dialogue was distracting. Riley’s friend Charlie (Joy) was amusing at times, but by 2005 I was tired of what I call the Giovanni Ribisi School of Acting: act mentally handicapped, garner audience sympathy. Yes, Riley seemed to be a great guy, but his desire just to head north and get away from it all never made me want to care if he lived or died, no matter how many minor plot elements were thrown in to make him appear as a “good guy.” Leguizamo just seemed to be around for a paycheck. So did Hopper.
So, Uncle George gets a big budget, some B-list talent, and free-reign … and he punted it. Now I know why Romero prefers to direct independently — he can’t contain himself.
Much like another George I’ve come to malign.

Romero Rules Followed: He created a couple new ones here, mainly the zombie learning curve. In this film, zombies evolved faster than apes in “2001: A Space Odyssey.” But, I’ve referenced zombies using tools before in a Romero film, so, for the sake of argument, these suckers are still in the Romero realm.
Gore factor: Goriest of the Romero flicks thus far, although I was not a fan at all of some of the CGI effects. Stay practical with my zombies.
Zombies or Wannabees? Zombies
Classic, fine, or waste of time: Fine
Additional comments: This is the first Romero film to call the undead “zombies,” while the preferred term in the film is “stenches.” While the “thinking zombie” aspect is a bit intriguing, it was much too much for this outing. It should have been slowly introduced over the next couple of films (yeah, Romero has been cranking them out as of late), which would have probably made this one slightly better and made the two that followed a bit more bearable. Instead, Uncle George is just all over the place. And he lost the one thing that made me care — well-developed characters.
I like caring about zombie films. I wish George did this time around.

— ROB

Wednesday, November 10, 2010

ZomBlog Review: "Day of the Dead" (1985)

“Day of the Dead”
1985
U.S.
Stars: Lori Cardille, Terry Alexander, Joe Pilato, Richard Liberty
Writer: George Romero
Dir: George Romero
101 minutes

The “Return of the Jedi” of George A. Romero’s first zombie trilogy, “Day of the Dead” was savaged upon initial release. Having been 8 years old at the time, I did not obviously see the film right away, but I sure as hell remember the teaser trailers on TV, with a ton of seemingly disembodied hands plunging through a cinderblock wall to grab a rather attractive woman.
That happens in the first moment of “Day.” It was a cheap attempt to scare the audience, but, at this point, we all know Uncle George was done trying to scare us. He wanted us to think and used a seemingly unstoppable foil to jumpstart our numb minds.
“Day” finds the human race nearly wiped out, with a handful of humans struggling to survive and stop the apocalypse above while hiding in an underground bunker. A sect of scientists — protected at the time by an increasingly paranoid and power-hungry military platoon — are losing time to figure out what causes the dead’s desire to look at the living as dinner, cure the plague, and return society to normal while continuing a search for survivors.
Many years have passed since Romero’s “Dawn.” While many critics were turned off by the numerous scenes of yelling and screaming protagonists, as a young viewer, I understood Romero’s vision: Humanity had reached its last thread of sanity. Desperation and animal instincts were ruling the survivors. Captain Rhoades (Pilato), serving as totalitarian dictator in his little kingdom, knows he has the opportunity and firepower to make every command a reality. He is the worst bully anyone could meet and Pilato, an inexperienced actor, does a fine job of making the audience hate him instantly. The audience can feel empathy for the non-military survivors: scientist Sarah (Cardille), helicopter pilot John (Alexander), and radio operator McDermott (Jarlath Conroy).
However, the most interesting and likable character is portrayed by Richard Liberty. As Dr. “Frankenstein” Logan, Liberty (who has sadly passed on) immediately engages the audience as not only a sympathetic doctor hell-bent on stopping the zombie virus, but also reversing it in a very unconventional way — creating zombie pets. His star pupil, “Bub,” phenomenally portrayed by Howard Sherman, expands Romero’s rules and humanizes the cannibalistic enemy, a risky turn for the director — a risk, which, in this instance, paid out in spades.
“Day,” again, leans heavily on its characters to further the story. One moment in the film, where John and Sarah wax philosophically about religion and Darwinism, stands out as a powerful, thought-provoking moment that would have seemed silly in other hands and films. Romero and the cast take that moment, and the moment in which it took place — Cold War America — and put a stamp on humanity that reads: “You are destroying us; maybe that isn't such a bad thing.”
While “Day” easily contains incredibly realistic zombie carnage, it also, in my book, contains the most realistic display of desperation since Romero’s “NOTLD” in its human characters. The audience certainly cares about some and absolutely wants to see others destroyed in the fastest and most painful way possible. And Uncle George delivers, again, this time ten-fold.
I may get my zombie expert card taken away for writing this, but I truly believe, along with “Night of the Living Dead,” “Day” really encapsulates a realistic reaction to a menace, and tops “Dawn” handily. Come on, take out the zombies and replace it with nuclear fallout, where a handful of survivors are trapped in an underground shelter, with some looking for other survivors and others simply looking to survive.
Now, tell me, which side would you fall on after three months?

Romero Rules Followed: New ones are created here with “thinking” zombies. But, George can make them up as he goes along as far as the OT* is concerned.
Gore factor: Over the top
Zombies or Wannabees? They are still slow, dead, and fleasheating. Zombies.
Classic, fine, or waste of time: Positively a classic
Additional comments: I have taken a beating over the years defending this one, but I stand firm. Even such revered critics as Roger Ebert had to go back and review “Night of the Living Dead,” which he initially beat with a log. Many critics came back to “Day” and then “got it.” Ebert wrote, upon appreciating “Day,” that he hoped George would “stop while he was ahead.”
Sadly, as you will see, George, like another George, didn’t listen. If you hated this one, give it another glance with wide-open eyes and mind. I enjoy it even more each time I watch it.
*Original Trilogy
— ROB

Thursday, October 28, 2010

They’re Coming to get You, Barbara (and Fuck Everything Up)

If zombies had their equivalent of sacred texts, then George Romero’s low budget masterpiece Night of the Living Dead would be a key passage in that codex. Think of the better offerings of the Romero cannon as the zombie Pentateuch.
I cannot understate how important this movie was to me. There was a time in high school when I had no interest in movies. Hollywood dreck didn’t speak to me, and it wasn’t until a friend loaned me a battered VHS of Night of the Living Dead – which I promptly bootlegged and treasure to this day – that I ever had a clue that something like independent cinema even existed. Night of the Living Dead, along with Repo Man, turned me on to a world of filmmakers too bizarre to get day jobs in Tinsel Town. Those films, in turn, led me to Pi, Eraserhead and Tetsuo the Ironman when I was in college. An addiction was born.
And my appreciation for it has only increased after subjecting myself to the shitty remakes. Everyone who has taken a crack at the story in the last four decades, including gore maestro Tom Savini who directed a script penned and produced by Romero himself, has completely missed what made the original work: the characters.
I can’t remember where I first read it (it may be a Stephen King quote) but some wise person somewhere once said if you’re going to posit something supernatural in your story, everything else must be firmly grounded. And that’s what made the original Night of the Living Dead a masterpiece: while disbelief must be suspended to accept the reality of a zombie uprising, all of the characters act remarkably natural, reacting as you expect real people would to something that incomprehensible.
And that's exactly what the remakes get wrong.

They’re Coming to Get You, Barbara
Starting with everyone’s favorite hysteric, Barbara's complete collapse in the face of the horrific and impossible is perfectly understandable. Was the original Barbara a sexist stereotype in the face of the hyper-masculine survivors? Absolutely, but there’s still enough essential truth to Barbara’s character that she never stopped being sympathetic. Savini and Romero committed the greatest sin against this essential truth in the 1990 remake, taking the nearly cataleptic Barbara and trying to turn her into an Ellen Ripley whose every shot is a bullet between a zombie's eyes. Savini’s Barbara symbolically sheds her feminine dress and pumps in favor of work boots and men’s pants throughout the film, become more masculine, hefting weapons, barking orders and exacting her own bloody revenge on her fellow survivors at the end. Jeff Broadstreet’s abysmal 2006 3D remake played with the same dynamic, turning Barbara from a shrewish bitch henpecking Johnny to a zombie killing Amazon who stabs the undead in the head and betrays no emotion when her resurrected family is gunned down in front of her a few hours later. Lacking that emotional grounding from the original, both of the remakes squander Barbara’s potential because they haven't earned that emotional gravitas.

Ben, the Two of Us Need Look No More
Ben fares just as poorly. Broadstreet, eliding the subtle racial dynamic that added much needed subtext to Romero’s film, turns Ben into a motorcycle riding white kid who sells weed to pay his college tuition. Though Savini drafts Tony “Candyman” Todd into the role, he apparently told him to act out every blaxploitation stereotype as he gnaws his way through more scenery, dropping more pointless F-bombs than shambling revenants. Romero’s Ben was a man struggling to keep it all together. The antithesis of Barbara’s complete meltdown, Ben was mechanical, robotic, too shellshocked to allow himself to feel much of anything for fear of completely collapsing. Watching him reduced to a poor man’s Shaft or a sarcastic teen is a travesty.

Hangin' With Mr. Cooper
If there was a true villain to the original Night of the Living Dead, it wasn’t the zombies but Henry Cooper, the sweaty, chain smoking father hiding in the basement and opposing common sense at every turn. He’s all bluster and bravado, a caricature of a 1960s man who’s trying to maintain the illusion that he’s sure and firm and standing tall as a bastion of consistency and safety for his family. Reviled though he may be, I can’t help but feel sympathy for the guy. He's probably the most complex character in the film. He’s a stranger, lost in town and trying to keep it together for his wife and sick child, Karen. He’s a doomed man who doesn’t know his daughter is already dead but he’s determined to protect his family, fuck everyone else. The man’s a fount of pathos, but Savini slices away any nuance, metastasizing him into a featureless Jersey guido, shouting and belligerent, an obvious object of scorn and ridicule. Savini and Romero can’t even see fit to give the man an honest emotion when his zombie daughter is killed before his eyes.
Mr. Cooper and his family are an even more risible collection of freaks under Broadstreet’s ministrations. Rather than an out of towner futiley trying to do best by his family amid the horror, Mr. Cooper is a bumpkin local pot farmer whose (inexplicably biracial) daughter fulfills the sitcom role of the sarcastic kid and whose wife and farm hands are pot smoking cretins, little removed from the zombies, themselves, as they vegetate in front of the television. This Cooper is a bumbling failure whose brilliant decision to shoot the zombies through his window (at no point during the film does anybody board up a door or turn off a light) allows the zombies inside to attack the occupants. His daughter’s death and his inevitable suicide pact with his wife elicit no emotion because Broadstreet ignored what made the character work.

Monday, October 25, 2010

ZomBlog Tribute: "Night of the Living Dead"

“Night of the Living Dead”
1968
U.S.
Stars: Duane Jones, Judith O’Dea, Karl Hardman, Marilyn Eastman, Keith Wayne, Judith Ridley
Writer: John Russo and George Romero
Dir: George Romero
96 minutes

“They’re coming to get you, Barbara.”
In 1968, George A. Romero changed the horror film game once and for all. He wrote a solid script featuring creatures that were terrifying, assembled a cast of unknowns, and created a biting social commentary. “Night of the Living Dead” will, forever, remain one of the greatest horror films of all time.
Now, 42 years later, the creatures he created then are staples of pop culture. Romero has directed five sequels with varying degrees of critical and box office acclaim, and countless knockoffs have been spawned. Video games feature the cannibalistic undead, books dedicated to the subject are topping the New York Times Bestseller List, people around the world are assembling in massive gatherings to either r dance or shamble about city streets, and music groups are writing songs about them.
Yes, the living dead are more popular than ever, and it all began with one of the most iconic films — not just in the horror canon — ever made.
For those unfamiliar with the film (shame on you), the story begins with a brother and sister visiting their father’s grave in the countryside outside of Pittsburgh. Johnny (Russell Streiner) and Barbara (O’Dea) bicker back and forth, prompting Johnny to tease his sister as a strange man begins to approach them. After the man grabs and begins to claw at Barbara, Johnny fights with the man, ultimately winding up unconscious. Barbara flees from the attacker and runs into an apparently empty farmhouse. She is soon joined by another stranger, Ben, (Jones). This time, the new stranger fends off multiple more “attackers” and begins boarding up the house. Barbara, slipping into a catatonic state of shock, listens listlessly as Ben tells how the strange attackers are everywhere and no one knows what is really going on.
As time passes, Ben and Barbara learn they are not in the house alone, as two teenagers, Tom and his girlfriend Judy, and a set of parents — Harry and Helen Cooper, and their injured daughter, Karen, appear from the basement where they have hidden themselves from the attackers. Instantly, a power struggle between Ben and Harry ensues, each determined to control the situation and make the next decision for survival. While Harry appears to be driven to defend his family by staying in the basement, Ben makes it clear that he is in charge of the main floor — and the only gun in the house. While Ben measures each decision with logic and forward thinking, Harry’s reaction is to either flee from the house or barricade everyone in basement. The tension between the two men is at the center of the story as the refugees begin to learn what is going on through radio and television reports: the bodies of the recently dead have begun to rise from their graves and attack the living — in some cases, biting and devouring their victims.
As the numbers of the slow, lumbering undead begin to gather around the house, and make a couple attempts to gain entry, Ben and Tom lay out a strategy to take a pickup truck, drive to a gas pump outside of the home, fuel it up, pick up the refugees, and drive to the nearest shelter where the National Guard is sure to protect them.
The plan — fails terribly. Tom and Judy wind up becoming barbecue, and, for the first time on film, the undead decide to have a grand meal. Shot after shocking shot of human remains are seen either being carried around, fought over, or consumed by the undead.
The remaining survivors begin to become desperate and some take advantage of the horror and confusion, leading to the collapse of what little safety they had. A last attempt is made to survive — with middling results.
I have tried to be very spoiler-free with the plot synopsis here, but I almost feel I should talk about every, single, vital plot point in this 42-year-old gem. However, I realize there are still many people out in the world who have yet to experience it (although, if they are reading this blog, I really worry about them).
Also, I have refrained from using the term “zombie,” even though this is obviously what the “creatures” are in “NOTLD.” While the film never utters the Z word, instead calling them “ghouls” or “the recently dead,” the entire modern zombie phenomenon stems from this film. In fact, this blog holds all zombie lore to the standards and rules set forth by Romero in this film and his subsequent sequels.
What I did not mention earlier is something that has been up for much debate over the years. The character of Ben was played by Duane Jones, a black man. The year the film debuted was 1968, the same year Dr. Martin Luther King Jr. was assassinated. While the film had wrapped prior to King’s death, the fact that the lead in this film was a strong black man absent of racial stereotypes of the day made a huge impact on the film’s initial and cult success. Romero has denied on several occasions that Jones’ casting was a conscious political statement, simply stating that Jones was the best actor for the part. Conscious or not, the fact that Jones portrayed the only competent, strong, resourceful, and brave role in the film made a bold statement in a tumultuous time during the civil rights movement.
While the film was made for pennies, with most of the cast and crew assuming multiple production roles, it has gone on to become a goldmine both critically and financially — even though Romero has nary made a penny back from the film due to being young and naïve, failing to copyright the film upon initial release, and allowing it to slip into public domain. While Romero has remained an independent filmmaker for the majority of his career, his greatest feat doesn’t even belong to him. Ouch.
I have watched “NOTLD” more times than any other film — ever. Romero caught lightning in a bottle with “NOTLD”: a solid concept, a strong story, credible characters, and a frightening enemy — us. While the undead provide the catalyst of the threat, the real threat is humanity, and how, in desperate situations, humanity tends to turn on itself, with the most primal instinct — self-preservation — taking over and destroying what would seem to be the ultimate goal: survival of the species.
The zombies take on a pack mentality, overpowering their prey through strength in numbers. And, while their prey would be stronger if they took on that pack mentality, humans in Romero’s world devolve into individuals.
The zombies will win.

— ROB

Monday, October 11, 2010

ZomBlog Review: "The Return of the Living Dead"

“The Return of the Living Dead”
1985
U.S.
Stars: Clu Gulager, James Karen, Don Calfa
Story: Rudolph J. Ricci, John Russo and Russ Streiner
Screenplay: Dan O’Bannon
Dir: Dan O’Bannon
91 minutes

“Brrrrraaaaains!”
Sorry, such an easy go-to for this entry. And if you are familiar with that phrase, it may have been your first introduction to zombies.
You see, in 1985, a highly-publicized horror film hit the screens. The TV spot and trailer featured an incredibly detailed, tar-covered skeleton with huge eyes barking “More, brains!” at the audience.
Obviously, that movie was “The Return of the Living Dead,” one of the best examples of how a horror film can achieve greater heights by capitalizing on a decent cast, simplistic, traditional effects, and a well-written and executed script. “ROTLD” is one of my personal all-time favorites. The film, despite it’s age, has held up incredibly well, and, while many die-hard horror film fans have issues with comedy mixed with their gore, this film is the gold-standard in how to do it right, as comedy and horror may seem like the odd couple, but, in capable hands, can mix like peanut butter and chocolate.
“ROTLD” starts off suggesting the audience should take it seriously, claiming the film was based on true events. Teenager Freddy (Thom Matthews, who would later battle the first appearance of “zombie” Jason Voorhees in “Friday the 13th Part VI: Jason Lives” as Tommy Jarvis) is getting a tour of a medical supply building (Uneeda Medical Supplies), where he has just landed his first job. Frank (Karen) jokes with Freddy as they tour the facility on July 3, 1984; the boss, Bert (Gulager), has left to start his holiday weekend early. Frank decides to try and spook Freddy with a fantastic tale: That movie, “Night of the Living Dead” was based on a true incident.
As Frank explains, the military in the early 1960s used a chemical (trioxin) to spray on marijuana crops, and, while experimenting with it, they learned it had moderate reanimating effects on corpses, causing them to “jump around, as though they were alive,” Frank explains. According to Frank’s story, George Romero “stole” the idea and the military threatened to sue him if he told the true story, causing a young Romero to change his story around. Frank also tells Freddy that a couple of the containers holding the once reanimated corpses were shipped to Uneeda as a result of a “typical Army fuck-up.”
Frank takes Freddy into the basement, shows him the metal containers, and smacks the container holding one of the corpses, spewing a spray of the trioxin into Frank’s and Freddy’s faces, cueing the opening credits and a montage of what the trioxin can do.
Yes, all of what happened above happens in the film’s first seven minutes.
Cut to a serene scene several states away where a haggard military general comes home to his wife, checks into a computer console in his bedroom and then explains heatedly to his wife that they may never find the canisters they — the military — are actively searching.
The audience is introduced to Freddy’s friends, a group of jobless rag-tags that appear to be a mix of ’80s punk rocker, hipster and square (the square being Freddy’s seemingly token horror film virgin girlfriend, Tina). The group decides to party in the nearby cemetery, the appropriately named “Resurrection Cemetery,” to await the end of Freddy’s first shift at Uneeda. So, Tina, Trash, Suicide and the rest drink, play loud punkish music, strip and dance on graves (well, only Trash, played by scream queen Linnea Quigley) to pass the time.
Meanwhile, Frank and Freddy have called Bert back to work to survey the situation. Bert returns to find a container busted open, a cadaver screaming in the freezer, and Frank and Freddy getting increasingly more ill from the fumes they breathed. Thankfully, his mortician friend, Ernie (Get it? Bert and Ernie?) is next door working late in the morgue. And Ernie has access to a crematorium. So, chopping up the screaming cadaver (and a few other reanimated medical props) and burning them seem to be a way for Bert to save his business and contain the situation.
But, as the audience learned in the opening credit montage, those trioxin fumes have a way of escaping — and a convenient rainstorm brings those trioxin chemicals right back down to earth, and into the nearby cemetery, unleashing an assload of zombies from the grave.
Now, let’s discuss the zombies: They are fast, they talk, they are smart, and they only want brains. Well, there is a reason they only want brains. And I am not going to spoil this gem any further. Just go to Netflix and get it right now.
Just a couple notes before I wrap this one up: As I mentioned, the zombies run, and, yes, they move like track runners. They even trick their prey to bring their brains to them. So, my friends, I think the running-zombie debate should have begun 25 years ago, not in the last decade. Also, this film was written with the help of John Russo, a longtime Romero collaborator, and Dan O’Bannon, who is better known for his script for the stellar “Alien.” O’Bannon also shares directing duties with “ROTLD.”
If you are in the mood to be entertained, look no further than this excellent, funny and all out fun flick.

Romero Rules Followed: I give this one a pass for referencing Romero while making the zombies badass and fast; 4/5
Gore factor: Squirting arteries and munching brains are aplenty here.
Zombies or Wannabees? No hesitation: Zombies
Classic, fine, or waste of time: Top-10 of all time classic (I would even make a great argument for top five).
Additional comments: This movie still works as a blast of zombie-fueled entertainment. Plenty of gore, witty dialogue, great performances (James Karen and Don Calfa are particular stand-outs), and respect for source material make this a must have, not only to view, but to add to your collection and recommend to friends.
If you don’t enjoy this one, there is something wrong with your brains.

— ROB

Monday, October 4, 2010

Everything You Wanted to Know About Romero Zombies (But Never Cared To Ask)

Part 2 of an ongoing list of Romero rules

The gold-standard of the zombie film undoubtedly begins and ends with George A. Romero. I will argue (and win) with anyone who claims to believe the contrary. Romero set the stage with “Night of the Living Dead” in 1968. And, while there will always be the unending debate over “fast” or “slow” zombies, some rules have been carved into stone tablets, smashed against a mountain, and encased in a golden vessel, all thanks to George. Here are a few, and this time, I am expanding to include a nod to Romero’s sparsely-made sequels to NOTLD, the 1979 classic, “Dawn of the Dead” and the somewhat maligned, but loved by me, 1985’s “Day of the Dead”:

4) Destroy the brain, kill the zombie
This rule is one of the universal ones. It is simple: Aim for the head. Destroy the brain. The zombie flops dead instantly. In NOTLD, the principle is put forth in two ways. Ben uses a tire-iron to dismantle a particularly aware zombie who made his way into the farmhouse. The tire-iron is driven right through the skull. Later, Ben uses multiple bullets to disable the undead, despite hearing the television broadcasts informing the general public to destroy the brain. Hey, even heroes have their faults

5) Zombies have the ability to remember important things from their former life
When our four protagonists arrive at the best place for a stance against the undead — a shopping mall — in “Dawn of the Dead,” they find themselves with a great deal of company — zombies. Steve “Flyboy” muses that “this must have been an important place in their lives.” While Romero was making his not-so-subtle commentary on American consumerism, he also instated another rule: Zombies can hold onto deep-seeded memories, something else he later expanded on in “Day of the Dead” with Bub, the zombie pet. While the stumbling, bumbling undead may seem to only seek flesh, they also seek connection to… something…maybe a shopping mall…maybe to their atrocious prick of a parent (hence Harry’s demise in NOTLD).

6) One-on-one, you might have a chance; against a horde, you are screwed
Romero’s zombies, while slow, seem to add strength in numbers. While human protagonists are making epic mistakes, the zombies are gaining traction on the prize. In NOTLD, Ben makes a heroic stand at the farmhouse while sending young Tom and Judy to fuel the truck he barreled into the movie with. They screw it up and give the audience the very first feasting scene in any zombie film. While it seems cordial, tame and dated these days, it was beyond shocking back in 1968. In “Dawn,” Romero once again gives the audience and his protagonists a false sense of security: all the doors are locked, all the windows barred. What they don’t plan on is a group of bikers breaking through the initial barricade and all the zombies find a weak point to the protagonists hidden stronghold — and inevitably find a way to push through. While the zombies in “Dawn” had a bit of help, the zombies in NOTLD were focused and headed for the one opening they saw, like a football running back through a hole in the defense.
Romero zombies do not get tired. They will stick around until they see a hole in the defense. And they all seem to push through at once…hmmmm...

More rules to come. Chew on these for awhile...
-ROB