Showing posts with label Day of the Dead. Show all posts
Showing posts with label Day of the Dead. Show all posts

Monday, December 13, 2010

ZomBlog Review: “George A. Romero’s Land of the Dead”

“George A. Romero’s Land of the Dead”
2005
U.S.
Stars: Simon Baker, Dennis Hopper, Asia Argento, Robert Joy and John Leguizamo
Writer: George Romero
Dir: George Romero
97 minutes

“Zombies, man. They creep me out.”
Let’s set the stage, shall we? It had been 20 years since Uncle George decided to revisit his creation — the living dead. 1985’s “Day of the Dead,” for most people, was the closing chapter of Romero’s trilogy of flesh-eating undead. In those 20 years, countless rip-offs, spoofs, and other varying incarnations of zombies have either graced the silver screen or squandered space on video rental store shelves (or tricked you into adding them into the Netflix queue, nowadays).
It was a glorious day when I went stumbling around the numerous geek-run movie websites back in 2004 and learned Romero was going to take on zombies once again — and this time on a larger scale, both monetarily and talent-wise. He would have big studio backing, a larger budget than he had ever been given, and could hire a handful of well-known (and even cult-status) actors.
“Finally,” 2004-Rob thought, “we will get a real apocalyptic zombie film.”
Well, sort of.
2005’s “Land of the Dead” was the result of several ideas and germs that never fully developed from “Day of the Dead.” Romero wanted to have an army of zombies, trained to take out other zombies in “Day.” He develops an army of zombies in “Land.” And, as with the original script for “Day,” the zombies in “Land” are much smarter than the headshot-fodder we’ve come to know. Led by a gas station owner/attendant, zombies in “Land” learn as they go. They’re tired of being slaughtered by the well-organized scavengers who come by now and again looting supplies to take back to Fiddler’s Green — a city surrounded by water where the poor and blue collar live on the streets while the privileged live in a swank mall/apartment complex, complete with all luxuries of the “old world.”
The organized scavengers, led by Riley (Baker) and Cholo (Leguizamo), travel around on motor bikes and a rolling fortress: Dead Reckoning, a massive $2 million armored mobile transport, fully equipped with .50 caliber machine guns, short-range missiles — and fireworks to, you know, put on a show for the zombies (seriously — zombies seem to like fireworks in this movie). After a raid on a nearby town for supplies, the zombies, led by a leader dubbed in the credits as “Big Daddy,” decide to follow the looters back to Fiddler’s Green and launch a primitive assault on the island city.
Much to the zombies’ advantage, Cholo and Riley have both called quits to their scavenger days, calling the last supply raid, the one where the zombies get the gumption to follow them, their final one. Riley has decided to take a gassed up car he purchased and head north into Canada, where there is nothing (he said it, not me — but it’s true). Cholo has decided he would take his earnings for taking care of Kaufman’s (Hopper) “garbage” (i.e. people he does not want in his little paradise). When Kaufman decides Cholo isn’t worthy to live among the wealthy, he casts him out, but not before Cholo takes Dead Reckoning and threatens to destroy Fiddler’s Green with a couple missiles. Riley is bribed by Kaufman to recover Dead Reckoning and stop Cholo.
Yup, pretty simple plot there. This would have been a Charles Bronson or Chuck Norris movie 20 years ago, sans zombies. But the zombies, and the threat that they are “evolving,” adds to what little drama there is to be had here. The real show-stopper with the zombies happens about halfway through with a horde of them realizing water is not a boundary. Those brief moments are pretty awesome to look at. And, of course, there are the numerous feasting scenes. Where Romero once used to hold back until the climax, he decided to inject some spurts prematurely all over this one, giving the special effects team free reign to come up with zombies eating and ripping people apart that had not been seen by audiences before.
While “aw, man, did you see that?” is sometimes fine by me, I wanted more with this outing. I wanted characters I cared about. While Asia Argento is very easy on the eyes, her constant battle with her Italian accent in delivering American dialogue was distracting. Riley’s friend Charlie (Joy) was amusing at times, but by 2005 I was tired of what I call the Giovanni Ribisi School of Acting: act mentally handicapped, garner audience sympathy. Yes, Riley seemed to be a great guy, but his desire just to head north and get away from it all never made me want to care if he lived or died, no matter how many minor plot elements were thrown in to make him appear as a “good guy.” Leguizamo just seemed to be around for a paycheck. So did Hopper.
So, Uncle George gets a big budget, some B-list talent, and free-reign … and he punted it. Now I know why Romero prefers to direct independently — he can’t contain himself.
Much like another George I’ve come to malign.

Romero Rules Followed: He created a couple new ones here, mainly the zombie learning curve. In this film, zombies evolved faster than apes in “2001: A Space Odyssey.” But, I’ve referenced zombies using tools before in a Romero film, so, for the sake of argument, these suckers are still in the Romero realm.
Gore factor: Goriest of the Romero flicks thus far, although I was not a fan at all of some of the CGI effects. Stay practical with my zombies.
Zombies or Wannabees? Zombies
Classic, fine, or waste of time: Fine
Additional comments: This is the first Romero film to call the undead “zombies,” while the preferred term in the film is “stenches.” While the “thinking zombie” aspect is a bit intriguing, it was much too much for this outing. It should have been slowly introduced over the next couple of films (yeah, Romero has been cranking them out as of late), which would have probably made this one slightly better and made the two that followed a bit more bearable. Instead, Uncle George is just all over the place. And he lost the one thing that made me care — well-developed characters.
I like caring about zombie films. I wish George did this time around.

— ROB

Wednesday, November 10, 2010

ZomBlog Review: "Day of the Dead" (1985)

“Day of the Dead”
1985
U.S.
Stars: Lori Cardille, Terry Alexander, Joe Pilato, Richard Liberty
Writer: George Romero
Dir: George Romero
101 minutes

The “Return of the Jedi” of George A. Romero’s first zombie trilogy, “Day of the Dead” was savaged upon initial release. Having been 8 years old at the time, I did not obviously see the film right away, but I sure as hell remember the teaser trailers on TV, with a ton of seemingly disembodied hands plunging through a cinderblock wall to grab a rather attractive woman.
That happens in the first moment of “Day.” It was a cheap attempt to scare the audience, but, at this point, we all know Uncle George was done trying to scare us. He wanted us to think and used a seemingly unstoppable foil to jumpstart our numb minds.
“Day” finds the human race nearly wiped out, with a handful of humans struggling to survive and stop the apocalypse above while hiding in an underground bunker. A sect of scientists — protected at the time by an increasingly paranoid and power-hungry military platoon — are losing time to figure out what causes the dead’s desire to look at the living as dinner, cure the plague, and return society to normal while continuing a search for survivors.
Many years have passed since Romero’s “Dawn.” While many critics were turned off by the numerous scenes of yelling and screaming protagonists, as a young viewer, I understood Romero’s vision: Humanity had reached its last thread of sanity. Desperation and animal instincts were ruling the survivors. Captain Rhoades (Pilato), serving as totalitarian dictator in his little kingdom, knows he has the opportunity and firepower to make every command a reality. He is the worst bully anyone could meet and Pilato, an inexperienced actor, does a fine job of making the audience hate him instantly. The audience can feel empathy for the non-military survivors: scientist Sarah (Cardille), helicopter pilot John (Alexander), and radio operator McDermott (Jarlath Conroy).
However, the most interesting and likable character is portrayed by Richard Liberty. As Dr. “Frankenstein” Logan, Liberty (who has sadly passed on) immediately engages the audience as not only a sympathetic doctor hell-bent on stopping the zombie virus, but also reversing it in a very unconventional way — creating zombie pets. His star pupil, “Bub,” phenomenally portrayed by Howard Sherman, expands Romero’s rules and humanizes the cannibalistic enemy, a risky turn for the director — a risk, which, in this instance, paid out in spades.
“Day,” again, leans heavily on its characters to further the story. One moment in the film, where John and Sarah wax philosophically about religion and Darwinism, stands out as a powerful, thought-provoking moment that would have seemed silly in other hands and films. Romero and the cast take that moment, and the moment in which it took place — Cold War America — and put a stamp on humanity that reads: “You are destroying us; maybe that isn't such a bad thing.”
While “Day” easily contains incredibly realistic zombie carnage, it also, in my book, contains the most realistic display of desperation since Romero’s “NOTLD” in its human characters. The audience certainly cares about some and absolutely wants to see others destroyed in the fastest and most painful way possible. And Uncle George delivers, again, this time ten-fold.
I may get my zombie expert card taken away for writing this, but I truly believe, along with “Night of the Living Dead,” “Day” really encapsulates a realistic reaction to a menace, and tops “Dawn” handily. Come on, take out the zombies and replace it with nuclear fallout, where a handful of survivors are trapped in an underground shelter, with some looking for other survivors and others simply looking to survive.
Now, tell me, which side would you fall on after three months?

Romero Rules Followed: New ones are created here with “thinking” zombies. But, George can make them up as he goes along as far as the OT* is concerned.
Gore factor: Over the top
Zombies or Wannabees? They are still slow, dead, and fleasheating. Zombies.
Classic, fine, or waste of time: Positively a classic
Additional comments: I have taken a beating over the years defending this one, but I stand firm. Even such revered critics as Roger Ebert had to go back and review “Night of the Living Dead,” which he initially beat with a log. Many critics came back to “Day” and then “got it.” Ebert wrote, upon appreciating “Day,” that he hoped George would “stop while he was ahead.”
Sadly, as you will see, George, like another George, didn’t listen. If you hated this one, give it another glance with wide-open eyes and mind. I enjoy it even more each time I watch it.
*Original Trilogy
— ROB

Monday, October 4, 2010

Everything You Wanted to Know About Romero Zombies (But Never Cared To Ask)

Part 2 of an ongoing list of Romero rules

The gold-standard of the zombie film undoubtedly begins and ends with George A. Romero. I will argue (and win) with anyone who claims to believe the contrary. Romero set the stage with “Night of the Living Dead” in 1968. And, while there will always be the unending debate over “fast” or “slow” zombies, some rules have been carved into stone tablets, smashed against a mountain, and encased in a golden vessel, all thanks to George. Here are a few, and this time, I am expanding to include a nod to Romero’s sparsely-made sequels to NOTLD, the 1979 classic, “Dawn of the Dead” and the somewhat maligned, but loved by me, 1985’s “Day of the Dead”:

4) Destroy the brain, kill the zombie
This rule is one of the universal ones. It is simple: Aim for the head. Destroy the brain. The zombie flops dead instantly. In NOTLD, the principle is put forth in two ways. Ben uses a tire-iron to dismantle a particularly aware zombie who made his way into the farmhouse. The tire-iron is driven right through the skull. Later, Ben uses multiple bullets to disable the undead, despite hearing the television broadcasts informing the general public to destroy the brain. Hey, even heroes have their faults

5) Zombies have the ability to remember important things from their former life
When our four protagonists arrive at the best place for a stance against the undead — a shopping mall — in “Dawn of the Dead,” they find themselves with a great deal of company — zombies. Steve “Flyboy” muses that “this must have been an important place in their lives.” While Romero was making his not-so-subtle commentary on American consumerism, he also instated another rule: Zombies can hold onto deep-seeded memories, something else he later expanded on in “Day of the Dead” with Bub, the zombie pet. While the stumbling, bumbling undead may seem to only seek flesh, they also seek connection to… something…maybe a shopping mall…maybe to their atrocious prick of a parent (hence Harry’s demise in NOTLD).

6) One-on-one, you might have a chance; against a horde, you are screwed
Romero’s zombies, while slow, seem to add strength in numbers. While human protagonists are making epic mistakes, the zombies are gaining traction on the prize. In NOTLD, Ben makes a heroic stand at the farmhouse while sending young Tom and Judy to fuel the truck he barreled into the movie with. They screw it up and give the audience the very first feasting scene in any zombie film. While it seems cordial, tame and dated these days, it was beyond shocking back in 1968. In “Dawn,” Romero once again gives the audience and his protagonists a false sense of security: all the doors are locked, all the windows barred. What they don’t plan on is a group of bikers breaking through the initial barricade and all the zombies find a weak point to the protagonists hidden stronghold — and inevitably find a way to push through. While the zombies in “Dawn” had a bit of help, the zombies in NOTLD were focused and headed for the one opening they saw, like a football running back through a hole in the defense.
Romero zombies do not get tired. They will stick around until they see a hole in the defense. And they all seem to push through at once…hmmmm...

More rules to come. Chew on these for awhile...
-ROB